Guide:Main Page: Difference between revisions
From Game Making Tools Wiki
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* [https://thebookofshaders.com/ The Book of Shaders] - [[Glossary:Main_Page#Shader|Shaders]]! | * [https://thebookofshaders.com/ The Book of Shaders] - [[Glossary:Main_Page#Shader|Shaders]]! | ||
* [https://quaternions.online/ Quaternions] - Interactive web thing to help understand 3-D maths. | |||
* [https://www.flipcode.com/archives/Realtime_Voxel_Landscape_Engines-Part_1_Introduction.shtml Realtime Voxel Landscape Engines] |
Revision as of 16:39, 8 March 2021
In this section of the wiki you can find and add helpful info on game making tools, and maybe anything else helpful to game makering.
Apart from software-specific stuff, general beginners guides for tool selection, and how to get started would be welcome!
Getting Started Making Games
[links to basic guides, also general tips]
- Personal Games Resource List on the itch.io forum.
- Mental Health in Games Resource List on the itch.io forum.
Tool-Specific
- 3D Rad
- Clickteam (From KNP through to Clickteam Fusion)
- Bitsy
- Blender
- EF-12
- GB Studio
- Git
- Godot
- Inform
- LMMS
- OpenSCAD
- Pico-8
- SmileBASIC
- Unity
- Vertex Meadow
- ZZT
Genre-Specific
- Roguelike coding advice on No Time To Play.
- Articles on the RogueBasin wiki.
Accessibility
Help on ensuring your game is accessible to people with disabilities.
- Disability And Gaming Resource List - Great list of essays on playing games with disabilities.
- The Disabled Gaming Resource - Links for players and makers with disabilities, people wanting to making things accessible to people with disabilities, and more.
- Accessibility Design: Color Blindness - Easy to grasp help for designing for colour blindness. Even has a shader to download to help testing.
- gameaccessibilityguidelines.com
- Online Accessibility - Great reference for general (IE not game-specific) accessibility.
Procedural Generation
See Also
- Scape: 3. Procedural extensions
- Procedural Generation Resources - Annotated list of links.
- Spelunky Generator Lessons
- unity-wave-function-collapse
Distribution
- The Distribution section of this wiki, which has guides on distributing games.
- The Licensing page, for info. on choosing a suitable licence.
Miscellanea
Sources
Source code / projects for games that have been made public.
Programming
- book.famicom.party - NES assembly programming guide (in-progress).
- freecodecamp.org - Free, structured guides for learning various languages and things.
Graphics Programming
- The Book of Shaders - Shaders!
- Quaternions - Interactive web thing to help understand 3-D maths.
- Realtime Voxel Landscape Engines