Klik & Play

From Game Making Tools Wiki
Klik & Play
Release date: 1994
Made by: Europress (see Clickteam)
Runs on: Windows (3.x)
Exports to: Windows (3.x)


...intro

Versions

Running

KNP is a 16-bit Windows program, which means most contemporary operating systems will not run it without some setup.

There are some OS-specific tips below, but a good universal method is to setup a virtual machine. Basically, this's like running another computer from your regular OS, kinda like emulating a console game. If you install something like VirtualBox, you can install an old version of Windows (Windows 3.1, or XP ...) on that, and it will run very similarly to how it would have originally.

Linux

If you're a Linux user, you are probably familiar with Wine.

Mac

Windows

Ironically, it can be more of a pain to run old Windows stuff in new Windows than it is to run it in Linux.

Distribution

And because of the issues in running KNP, many people will not be able to play your games :(

Some solutions to this are:

  • Archive.org can now emulate Windows 3.x things, but they can run pretty slow! More info. here: Distribution:Internet_Archive
  • Newer Clickteam programs still load stuff made in older ones, so you can use those to re-export it for increased compatibility. This can introduce bugs due to difference in how some things are handled (which I need to make a page about)!

Utilities

KNPUTIL

Set of Windows tools for

  1. Extracting materials from KNP games and it's bundles libraries and converting them to regular formats.
  2. Generating new KNP games by feeding it existing ones.
  3. Generating fictional screenshots from a library of KNP games.

Download from Glorious Trainwrecks:

Example Games

Compilations

Trivia

https://en.wikipedia.org/wiki/Fantavision_(video_game)#Development

Fantavision was director Katsuyuki Kanetaka's first game project, the concept for which he had devised around 1995. He stated that he was inspired by the fireworks shows he saw at Lake Biwa in his youth. Kanetaka admitted to having no experience programming, but prototyped Fantavision on the computer application Klik & Play and refined the idea through much trial and error. With the PS1 technically incapable of displaying the sheer number of desired visual effects on-screen simultaneously, the director felt the impending release of the PS2 was the right time to pitch the game.

Links