sfxr
From Game Making Tools Wiki
sfxr | |
---|---|
Release date: | 2007 |
Made by: | Tomas Pettersson |
Runs on: | BSD Linux Windows |
Imports: | N/A |
Exports: | .WAV |
sfxr is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).
Ports
Versions of SFXR ported to different platforms, and/or with additional features added.
- as3sfxr is a Flash port by Tom Vian as. They've also made a similar tool called ChipTone, which has browser, Mac, and Windows versions.
- Stephen Lavelle built-upon as3sfxr as as3sfxr-b. He's since enhanced it further as Bfxr, which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at github.com/increpare/bfxr2
- sfxr-dssi is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a DAW.
- usfxr is a C#/Unity port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
- Jfxr is a browser-based port. Gives you more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them.
- jsfxr is another browser-based port, it's source code is on Github.
Similar
Not quite ports, but work in a similar way.
- sfxia - Similar idea, but simpler.
- SoundDevX - More complex, works in browser, exports .WEBM.
- LabChirp - More technical, for people who understand audio on that level, or want to learn.
- ChipTone - Much more technical, but you still have categories you can use as starting points, so you don't actually need to understand any of the fancy stuff.
See Also
- sfxr Homepage
- sfxr – sound effects for all! - Original release announcement.
- Search sfxr on Github.