Guide:Sources: Difference between revisions
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* [http://runhello.com/ Various games] by Andi McClure. See their individual pages for links. | * [http://runhello.com/ Various games] by Andi McClure. See their individual pages for links. | ||
* [https://bitbucket.org/geotavros/reactivedrop_public_src/ Alien Swarm: Reactive Drop]. | * [https://bitbucket.org/geotavros/reactivedrop_public_src/ Alien Swarm: Reactive Drop]. | ||
===C=== | |||
* [https://github.com/cxong/MagusPreservation Magus]. Ronny Wester, archived on Github. [https://obscuritory.com/rpg/magus/ Article on The Obscurity]. | |||
===C++=== | ===C++=== |
Revision as of 17:08, 11 April 2018
Page for released source codes for games.
Organised by Format
Inherently
Game Builders which keep their exported games editable.
- Near everything by Clickteam
- Emotica
- Flickgame
- PuzzleScript
- Vertex Meadow
Assorted
- Various games by Blueberry Soft.
- Various games by Increpare. See their individual pages for links.
- Kooltool.
- Noctis IV (Plus)
- Various games by Andi McClure. See their individual pages for links.
- Alien Swarm: Reactive Drop.
C
- Magus. Ronny Wester, archived on Github. Article on The Obscurity.
C++
- Dash. Holk von Sehren. C++. (ASCII, Boulder Dash-like game video)
- Doom 3. iD Software. C++.
- Doom3 Source Code Review, by Fabien Sanglard.
- Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy. Blendo Games. C++.
Unity
- Resources section of the 'Make Weird Stuff in Unity' tutorial.
- Complete Projects (free) on the Unity Asset Store.
- Receiver
- SplatDeathSalad