Guide:Texts: Difference between revisions
From Game Making Tools Wiki
(Added some texts, added some links (to trawl and delete later in the case of the SB ones)) |
(→Games and Play: Added 'Particular Games' section) |
||
Line 24: | Line 24: | ||
===Level Design=== | ===Level Design=== | ||
* [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design]. Robert Yang. 2011 | * [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design]. Robert Yang. 2011. | ||
===Particular Games=== | |||
These of course will talk about other things, but use a particular game as a starting point or reference point. | |||
* [http://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php A Maze of Murderscapes: Metroid II]. SR Holiwell. 2015. | |||
* [https://ironcupshrug.wordpress.com/2011/01/18/stray-dogs/ Stray Dogs, or: My Only Verb is Kill] (''Kane and Lynch 2: Dog Days''). 'ironcupshrug'. 2011. | |||
* [http://www.actionbutton.net/?p=591 Super Metroid]. Ario Barzan. 2009. | |||
* [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. James Clinton Howell. 2012. | |||
==See Also== | ==See Also== |
Revision as of 06:25, 8 August 2016
Brain-food from a variety of fields
Architecture
- How Buildings Learn. Stewart Brand. 1994.
- How Buildings Learn - TV series.
Atmosphere
- Atmosphere as the Fundamental Concept of a New Aesthetics. Gernot Böhme. 1993.
- Performing an Aesthetics of Atmospheres. Stuart Grant. 2013.
Audience, Interaction, Participation, Performance ???
- Participation. Edited by Claire Bishop.
Bodies
Games and Play
- Homo Ludens. By Johan Huizinga. 1955.
- Homo Ludens on Wikipedia.
- Homo Ludens for the People - Notes on Homo Ludens, by Mattie Brice.
- Man, Play and Games. By Roger Caillois. 1961.
Kind-specific
Level Design
- Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design. Robert Yang. 2011.
Particular Games
These of course will talk about other things, but use a particular game as a starting point or reference point.
- A Maze of Murderscapes: Metroid II. SR Holiwell. 2015.
- Stray Dogs, or: My Only Verb is Kill (Kane and Lynch 2: Dog Days). 'ironcupshrug'. 2011.
- Super Metroid. Ario Barzan. 2009.
- Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy. James Clinton Howell. 2012.
See Also
- The Guides section?
- Video Game collection on aaaaarg.
- Play collection on aaaaarg.
- VG Literature on selectbutton.
- Print Publications about Videogames on selectbutton.