Guide:Texts: Difference between revisions

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(→‎Games and Play: Added 'Particular Games' section)
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===Level Design===
===Level Design===
* [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design]. Robert Yang. 2011
* [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design]. Robert Yang. 2011.


===Particular Games===
These of course will talk about other things, but use a particular game as a starting point or reference point.
* [http://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php A Maze of Murderscapes: Metroid II]. SR Holiwell. 2015.
* [https://ironcupshrug.wordpress.com/2011/01/18/stray-dogs/ Stray Dogs, or: My Only Verb is Kill] (''Kane and Lynch 2: Dog Days''). 'ironcupshrug'. 2011.
* [http://www.actionbutton.net/?p=591 Super Metroid]. Ario Barzan. 2009.
* [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. James Clinton Howell. 2012.


==See Also==
==See Also==

Revision as of 06:25, 8 August 2016

Brain-food from a variety of fields

Architecture

Atmosphere

Audience, Interaction, Participation, Performance ???

  • Participation. Edited by Claire Bishop.

Bodies

Games and Play

Kind-specific

Level Design

Particular Games

These of course will talk about other things, but use a particular game as a starting point or reference point.

See Also