Guide:Assets: Difference between revisions

From Game Making Tools Wiki
(→‎GLSL: fixed busted link)
(→‎See Also: RENDER96 Wiki)
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* [https://www.clickteam.com/resources Useful Resources] on the Clickteam website. Sounds, graphics, and some links to other places.
* [https://www.clickteam.com/resources Useful Resources] on the Clickteam website. Sounds, graphics, and some links to other places.
* [https://web.archive.org/web/19981212033405/http://www.thefreesite.com/ The Free Site] on the Wayback Machine.
* [https://web.archive.org/web/19981212033405/http://www.thefreesite.com/ The Free Site] on the Wayback Machine.
* [https://github.com/Render96/Render96Wiki/wiki RENDER96 Wiki] - Wiki investigating original sources of textures used in games.

Revision as of 16:30, 30 August 2022

Free resources to help you put games together. Often they're called assets, it means the different images, music files, sound effects and other materials that goes into games.

Sometimes these pages disappear, some times the free selection's really limited. If stuff's not actually useful feel free to delete.

NB: The See Also section at the bottom has lots of links to places that don't fit neatly into other categories, for example sites with multiple different kinds of assets.

3-D Models

Fonts

General Audio

General Images

Music

MIDI

MOD

Samples

Bits of sounds for music-making.

Palettes

RPG Maker Related

Shaders

HLSL

High-Level Shading Language, used in Unity.

GLSL

OpenGL Shading Language, used in Godot (kinda). Godot 2 had a visual shader editor, and I believe this is in development for Godot 3.1 :)

Converters

Tools for converting shaders between languages

See Also

Sound Effects

Sprites

Textures / Tiles

See Also