Godot: Difference between revisions

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(→‎See Also: Godot Shaders)
(Note son languages, and a section for tools that use godot.)
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Structurally games are pretty different to Unity. The ''scenes'' are used differently. Instead of having one ''scene'' represent a ''level'', you use a fresh scene for level components. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (''nodes'') in them. You then combine these into your level. You can then easily edit these components from within your level or within their own scenes, and they are easily shared through your project. I guess they're kinda an easier to work with equivilant of Unity's ''prefabs''?
Structurally games are pretty different to Unity. The ''scenes'' are used differently. Instead of having one ''scene'' represent a ''level'', you use a fresh scene for level components. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (''nodes'') in them. You then combine these into your level. You can then easily edit these components from within your level or within their own scenes, and they are easily shared through your project. I guess they're kinda an easier to work with equivilant of Unity's ''prefabs''?


'''Godot''' uses a proprietary scripting language called [[#GDScript|GDScript]], which is very similar to Python. [[Guide:Godot|See the Guides section]] for some starting points. in the future it will support some other languages, I believe ?
For scripting there're a few options: a proprietary scripting language called [[#GDScript|GDScript]]--which is very similar to Python, C#, and a visual scripting language.


==Pronunciation==
==Pronunciation==
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===Installing===
===Installing===
...
...
==Games==
==Software==
Other types of software made with Godot.
* [[Pixelorama]], a tool for making sprites.
* [[RPG in a Box]], a tool for making RPGs with voxel graphics.


==Links==
==Links==

Revision as of 19:53, 12 March 2021

Release date: Current
Made by: Open-source
Runs on: Linux
Mac OS
Windows
Exports to: Android
Browser
iOS
Linux
Mac OS
Windows


Godot is a new, now open-source, game engine thing similar to Unreal and Unity, but perhaps less 'professionally' targeted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.

Structurally games are pretty different to Unity. The scenes are used differently. Instead of having one scene represent a level, you use a fresh scene for level components. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (nodes) in them. You then combine these into your level. You can then easily edit these components from within your level or within their own scenes, and they are easily shared through your project. I guess they're kinda an easier to work with equivilant of Unity's prefabs?

For scripting there're a few options: a proprietary scripting language called GDScript--which is very similar to Python, C#, and a visual scripting language.

Pronunciation

In video tutorials everyone seems to place the emphasise on the last syllable, like they're speaking French. I can't help putting it on the first, like English usually does, and like the play Waiting for Godot. rjt (talk) 07:13, 28 July 2017 (EDT)

GDScript

As mentioned, GDScript is very similar Python, with some game-relevant additions.

Syntax Highlighting

You can grab syntax highlighting plug-ins for some popular text editors / IDEs:

Plug-ins

Installing

...

Games

Software

Other types of software made with Godot.

Links

See Also