Guide:Godot: Difference between revisions

From Game Making Tools Wiki
(→‎video-to-texture.gd: added webm as a codec you can use)
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* [https://www.youtube.com/watch?v=-D-IcbsdT04 Basic 3D Game in Godot 3 - Tutorial Part 1] - Video.
* [https://www.youtube.com/watch?v=-D-IcbsdT04 Basic 3D Game in Godot 3 - Tutorial Part 1] - Video.
* [https://www.youtube.com/watch?v=B5vE-nNszxA Godot Vehicle Tutorial part 1 - import and setup a car] - Video covering both [[Blender]] and [[Godot]].
* [https://www.youtube.com/watch?v=B5vE-nNszxA Godot Vehicle Tutorial part 1 - import and setup a car] - Video covering both [[Blender]] and [[Godot]].
* [http://kidscancode.org/godot_recipes/ Godot Recipes] - Guide that's part of Kids Can Code. Doesn't actually feel well targeted at anyone I would consider a kid, but I personally find it useful! — [[User:Rjt|rjt]] ([[User talk:Rjt|talk]])


=== Scripting ===
=== Scripting ===

Revision as of 14:34, 16 October 2020

Scripts

Click on '[Expand]' to view the code for a script.

video-to-texture.gd

This script renders a video to a new material on the object this script is attached to.

Godot only supports the Theora and WebM video codecs (unless you are a really advanced user), but you can use something like FFmpeg to convert whatever video you have.

Source: Video skydome for VR - video to image texture? Project video on sphere mesh?

extends MeshInstance

var stream = preload("video.ogv")

func _ready():
  var player = VideoPlayer.new()
  player.set_stream(stream)
  add_child(player)
  var texture = player.get_video_texture()
  material.albedo_texture = texture
  material.set_flag(material.FLAG_UNSHADED, true)
  set_material_override(material)
  player.play()
  • Replace "video.ogv" with the path to your file. For me it is "res://videos/test5.ogv". You can also use relative paths.
  • MeshInstance can be replaced with whatever object you have this attached to. MeshInstance is the default for new mesh nodes.

And here's a version with looping video :) (and tabs ;))

extends MeshInstance

var stream = preload("video.ogv")
var player = VideoPlayer.new()

func _ready():
	player.set_stream(stream)
	add_child(player)
	var texture = player.get_video_texture()
	var material = SpatialMaterial.new()
	material.albedo_texture = texture
	material.set_flag(material.FLAG_UNSHADED, true)
	set_material_override(material)

func _physics_process(_delta):
	if not player.is_playing():
		player.play()
  • Note that the variable declaration var player = VideoPlayer.new() moves outside the _ready function so that it can be used elsewhere.
  • Using _delta instead of delta is a trick to stop it reporting an error for not being referenced inside that function.

Reading and Writing Files

For example reading config files, and saving and loading games.

Audio

Tutorials

Scripting

  • Ivan Skodje's Youtube channel has Godot tutorials related to making full games and scripting.
  • Python - Free Python coarse on Code Academy.

See Also