Guide:Texts: Difference between revisions
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* Man, Play and Games. By Roger Caillois. 1961. | * Man, Play and Games. By Roger Caillois. 1961. | ||
* [http://gamemaking.tools/downloads/texts/Kanaga,%20David%20-%20Structure%20&%20Alchemy%20in%20New%20Fractual%20Playspaces.pdf Structure and Alchemy in New Fractal Playspaces]. By David Kanaga. | * [http://gamemaking.tools/downloads/texts/Kanaga,%20David%20-%20Structure%20&%20Alchemy%20in%20New%20Fractual%20Playspaces.pdf Structure and Alchemy in New Fractal Playspaces]. By David Kanaga. | ||
===Game Making=== | |||
* [https://emreed.net/flappyrevenge.html Flappy Bird Will Have Its Revenge On Indie Games]. By Emilie M. Reed. 2019 | |||
===Kind-specific=== | ===Kind-specific=== | ||
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* [http://www.actionbutton.net/?p=591 Super Metroid]. By Ario Barzan. 2009. | * [http://www.actionbutton.net/?p=591 Super Metroid]. By Ario Barzan. 2009. | ||
* [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. By James Clinton Howell. 2012. | * [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. By James Clinton Howell. 2012. | ||
===Generally Good Games+ Writers=== | |||
* [https://myfriendpokey.tumblr.com/ Stephen Murphy] | |||
* [https://lanathegun.wordpress.com/ Lana Polansky] | |||
* [https://emreed.net/ Emilie Reed] | |||
* [http://ellaguro.blogspot.com/ Liz Ryerson] | |||
==I Don't Want to Categorise== | ==I Don't Want to Categorise== | ||
* [http://thenewinquiry.com/essays/hot-allostatic-load/ Hot Allostatic Load]. By Porpentine. 2015. | * [http://thenewinquiry.com/essays/hot-allostatic-load/ Hot Allostatic Load]. By Porpentine. 2015. | ||
==See Also== | ==See Also== |
Revision as of 15:19, 7 July 2019
Brain-food from a variety of fields.
I'd like to setup an RSS feed for interesting game text places at some point: forum thread.
Architecture
- How Buildings Learn. Stewart Brand. 1994.
- How Buildings Learn - TV series.
Art, Generally
- Against the Supremacy of Thought. Manuel Arturo Abreu. 2018.
Atmosphere
- Atmosphere as the Fundamental Concept of a New Aesthetics. Gernot Böhme. 1993.
- Performing an Aesthetics of Atmospheres. Stuart Grant. 2013.
Audience, Interaction, Participation, Performance ???
- Participation. Edited by Claire Bishop.
Bodies
- Cyberqueen. By Zeiya Speede. 2016.
- This is Crap. Why is abjection making a comeback?. By Hannah Black. 2016.
- What Should We Do With Our Brain?. By Catherine Malabou. 2008.
Games and Play
- Homo Ludens. By Johan Huizinga. 1955.
- Homo Ludens on Wikipedia.
- Homo Ludens for the People - Notes on Homo Ludens, by Mattie Brice.
- Man, Play and Games. By Roger Caillois. 1961.
- Structure and Alchemy in New Fractal Playspaces. By David Kanaga.
Game Making
- Flappy Bird Will Have Its Revenge On Indie Games. By Emilie M. Reed. 2019
Kind-specific
Level Design
- Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design. By Robert Yang. 2011.
Particular Games
These of course will talk about other things, but use a particular game as a starting point or reference point.
- A Maze of Murderscapes: Metroid II. By SR Holiwell. 2015.
- Stray Dogs, or: My Only Verb is Kill (Kane and Lynch 2: Dog Days). 'ironcupshrug'. 2011.
- Super Metroid. By Ario Barzan. 2009.
- Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy. By James Clinton Howell. 2012.
Generally Good Games+ Writers
I Don't Want to Categorise
- Hot Allostatic Load. By Porpentine. 2015.
See Also
- The Guides section?
- Video Game collection on aaaaarg.
- Play collection on aaaaarg.
- VG Literature on selectbutton.
- Print Publications about Videogames on selectbutton.