Blender: Difference between revisions
From Game Making Tools Wiki
(glossary link, notes on better collada plugin and godot) |
(→Blender and Godot: Godot Blender Exporter) |
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* https://github.com/godotengine/collada-exporter | * https://github.com/godotengine/collada-exporter | ||
There's also a plug-in for exporting to Godot's native scene format: | |||
* https://github.com/godotengine/godot-blender-exporter | |||
==Blender and Unity== | ==Blender and Unity== |
Revision as of 07:52, 26 May 2019
Release date: | |
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Made by: | Open-Source |
Runs on: | FreeBSD Haiku Linux Mac OS Windows |
Imports: | |
Exports: |
Blender is mostly recognised as a free 3-D modeller (with an idiosyncratic interface), but it also functions as a game maker and video editor.
Bforartists
Bforartists is a fork of Blender aimed at remedying Blender's often complained about interface, making it more intuitive.
- Bforartists page on this wiki.
- bforartists.de - homepage.
Blender and Godot
Godot doesn't get along so well with Blender's implementation of collada / .DAE files, but you can install the plug-in 'Godot Engine's "Better" Collada exporter for Blender' to get a better export.
There's also a plug-in for exporting to Godot's native scene format:
Blender and Unity
Blender and Unity treat models a little differently: The forward direction is X in Blender and Z in Unity >:s
More info., and solutions in the guides section.