Guide:Godot: Difference between revisions

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(→‎video-to-texture.gd: Added note on relative paths)
(→‎video-to-texture.gd: Added looping version)
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* Replace <code>"video.ogv"</code> with the path to your file. For me it is <code>"res://videos/test2.ogv"</code>. You can also use relative paths.
* Replace <code>"video.ogv"</code> with the path to your file. For me it is <code>"res://videos/test2.ogv"</code>. You can also use relative paths.
* <code>TestCube</code> can be replaced with whatever object you have this attached to, I think?
* <code>TestCube</code> can be replaced with whatever object you have this attached to, I think?
And here's a version with looping video :) (and tabs ;))
<pre>
extends TestCube
var stream = preload("video.ogv")
var player = VideoPlayer.new()
func _ready():
player.set_stream(stream)
add_child(player)
var texture = player.get_video_texture()
var material = FixedMaterial.new()
material.set_texture(FixedMaterial.PARAM_DIFFUSE, texture)
material.set_flag(Material.FLAG_UNSHADED, true)
set_material_override(material)
set_process(true)
func _process(delta):
if not player.is_playing():
player.play()
</pre>


== Tutorials ==
== Tutorials ==

Revision as of 14:34, 28 July 2017

Scripts

video-to-texture.gd

This script renders a video to a new material on the object this script is attached to.

Godot only supports the Theora video codec, but you can use something like FFmpeg to convert whatever video you have.

Source: Video skydome for VR - video to image texture? Project video on sphere mesh?

extends TestCube

var stream = preload("video.ogv")

func _ready():
    var player = VideoPlayer.new()
    player.set_stream(stream)
    add_child(player)
    var texture = player.get_video_texture()
    var material = FixedMaterial.new()
    material.set_texture(FixedMaterial.PARAM_DIFFUSE, texture)
    material.set_flag(Material.FLAG_UNSHADED, true)
    set_material_override(material)
    player.play()
  • Replace "video.ogv" with the path to your file. For me it is "res://videos/test2.ogv". You can also use relative paths.
  • TestCube can be replaced with whatever object you have this attached to, I think?

And here's a version with looping video :) (and tabs ;))

extends TestCube

var stream = preload("video.ogv")
var player = VideoPlayer.new()

func _ready():
	player.set_stream(stream)
	add_child(player)
	var texture = player.get_video_texture()
	var material = FixedMaterial.new()
	material.set_texture(FixedMaterial.PARAM_DIFFUSE, texture)
	material.set_flag(Material.FLAG_UNSHADED, true)
	set_material_override(material)
	set_process(true)

func _process(delta):
	if not player.is_playing():
		player.play()

Tutorials

See Also