Guide:Godot: Difference between revisions

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(Added 'Video to texture' section/example)
(→‎video-to-texture.gd: Added note on relative paths)
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* Replace <code>"video.ogv"</code> with the path to your file. For me it is <code>"res://videos/test2.ogv"</code>.
* Replace <code>"video.ogv"</code> with the path to your file. For me it is <code>"res://videos/test2.ogv"</code>. You can also use relative paths.
* <code>TestCube</code> can be replaced with whatever object you have this attached to, I think?
* <code>TestCube</code> can be replaced with whatever object you have this attached to, I think?



Revision as of 10:43, 28 July 2017

Scripts

video-to-texture.gd

This script renders a video to a new material on the object this script is attached to.

Godot only supports the Theora video codec, but you can use something like FFmpeg to convert whatever video you have.

Source: Video skydome for VR - video to image texture? Project video on sphere mesh?

extends TestCube

var stream = preload("video.ogv")

func _ready():
    var player = VideoPlayer.new()
    player.set_stream(stream)
    add_child(player)
    var texture = player.get_video_texture()
    var material = FixedMaterial.new()
    material.set_texture(FixedMaterial.PARAM_DIFFUSE, texture)
    material.set_flag(Material.FLAG_UNSHADED, true)
    set_material_override(material)
    player.play()
  • Replace "video.ogv" with the path to your file. For me it is "res://videos/test2.ogv". You can also use relative paths.
  • TestCube can be replaced with whatever object you have this attached to, I think?

Tutorials

See Also