Guide:Sources: Difference between revisions
From Game Making Tools Wiki
(→C++: Added Doom 3) |
(Link to Libre Game Wiki) |
||
Line 29: | Line 29: | ||
* [https://github.com/David20321/7dfps Receiver] | * [https://github.com/David20321/7dfps Receiver] | ||
* [https://github.com/madpew/SplatDeathSalad/tree/master/Assets SplatDeathSalad] | * [https://github.com/madpew/SplatDeathSalad/tree/master/Assets SplatDeathSalad] | ||
==See Also== | |||
* [https://libregamewiki.org/ Libre Game Wiki] |
Revision as of 06:35, 4 October 2017
Page for released source codes for games.
Organised by Format
Inherently
Game Builders which keep their exported games editable.
- Near everything by Clickteam
- Emotica
- Flickgame
- PuzzleScript
- Vertex Meadow
Assorted
- Various games by Blueberry Soft.
- Various games by Increpare. See their individual pages for links.
- Kooltool.
- Noctis IV (Plus)
- Various games by Andi McClure. See their individual pages for links.
- Alien Swarm: Reactive Drop.
C++
- Doom 3. iD Software. C++.
- Doom3 Source Code Review, by Fabien Sanglard.
- Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy. Blendo Games. C++.
Unity
- Resources section of the 'Make Weird Stuff in Unity' tutorial.
- Complete Projects (free) on the Unity Asset Store.
- Receiver
- SplatDeathSalad