ShipWright: Difference between revisions
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Software that can load .WRL files can be a bit hard to find, but '''[http://www.cs.princeton.edu/~min/meshconv/ meshconv]''' is a little commandline tool you can use across Windows, Linux, and Mac operating systems. For example the line <code>meshconv -c obj -tri modelname.wrl</code> will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one [[Blender]] plugin that may help too. | Software that can load .WRL files can be a bit hard to find, but '''[http://www.cs.princeton.edu/~min/meshconv/ meshconv]''' is a little commandline tool you can use across Windows, Linux, and Mac operating systems. For example the line <code>meshconv -c obj -tri modelname.wrl</code> will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one [[Blender]] plugin that may help too. | ||
I have noticed that the models I've brought into [[ | I have noticed that the models I've brought into [[Unity]] with this method are aligned awkwardly though. Like their facing is 55° off where it should be (at a guess). Not sure if that's due to ShipWright or meshconv. Also you have to (re-?)do the UVs because you can't get anything but a solid colour on them) | ||
==Examples== | ==Examples== |
Revision as of 14:29, 25 February 2017
(The?) ShipWright | |
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Release date: | |
Made by: | Dolf Veenvliet |
Runs on: | Browser |
Imports: | Text |
Exports: | .WRL |
ShipWright is a browser-based tool for generating 3-D models of space ships from text strings. They look really nice and Japanese-shooter-y
Models can be downloaded as .WRL files, which will generally need to be converted to another format to use in 3-D game builders. (On my computer at least) models cannot be downloaded in Firefox (does weird permission stuff [Windows 7]) nor Opera (no download button); only Chrome.
Software that can load .WRL files can be a bit hard to find, but meshconv is a little commandline tool you can use across Windows, Linux, and Mac operating systems. For example the line meshconv -c obj -tri modelname.wrl
will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one Blender plugin that may help too.
I have noticed that the models I've brought into Unity with this method are aligned awkwardly though. Like their facing is 55° off where it should be (at a guess). Not sure if that's due to ShipWright or meshconv. Also you have to (re-?)do the UVs because you can't get anything but a solid colour on them)
Examples
Click an image to see the full-size version. Click the link below an image to see the model in ShipWright.
See Also
- ship.shapewright.com
- Create a random 3D spaceship with shapeWright - Some nice looking examples on Exonauts.