Guide:Texts: Difference between revisions
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Brain-food from a variety of fields | |||
== | ==Architecture== | ||
* How Buildings Learn. Stewart Brand. 1994. | |||
** [https://www.youtube.com/watch?v=AvEqfg2sIH0 How Buildings Learn] - TV series. | |||
==Atmosphere== | |||
* [http://desteceres.com/boehme.pdf Atmosphere as the Fundamental Concept of a New Aesthetics]. Gernot Böhme. 1993. | |||
* [http://openjournals.library.usyd.edu.au/index.php/LA/article/view/7794/7950 Performing an Aesthetics of Atmospheres]. Stuart Grant. 2013. | |||
==Audience, Interaction, Participation, Performance ???== | |||
* Participation. Edited by Claire Bishop. | |||
==Bodies== | |||
==Games and Play== | |||
* [http://art.yale.edu/file_columns/0000/1474/homo_ludens_johan_huizinga_routledge_1949_.pdf Homo Ludens]. By Johan Huizinga. 1955. | |||
** [[:Wikipedia:Homo Ludens|Homo Ludens]] on Wikipedia. | |||
** [http://www.mattiebrice.com/homo-ludens-for-the-people/ Homo Ludens for the People] - Notes on Homo Ludens, by Mattie Brice. | |||
* Man, Play and Games. By Roger Caillois. 1961. | |||
===Kind-specific=== | ===Kind-specific=== | ||
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike]]. | * [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]). | ||
===Level Design=== | |||
* [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design]. Robert Yang. 2011 | |||
==See Also== | ==See Also== | ||
* The [[Guide:Main_Page|Guides]] section? | * The [[Guide:Main_Page|Guides]] section? | ||
* [http://aaaaarg.fail/collection/51c595016c3a0edf0bce1400 Video Game] collection on aaaaarg. | |||
* [http://aaaaarg.fail/collection/52740d983078886f4000003e Play] collection on aaaaarg. | |||
* [http://forums.selectbutton.net/viewtopic.php?t=33992 VG Literature] on selectbutton. | |||
* [http://forums.selectbutton.net/viewtopic.php?t=12266 Print Publications about Videogames] on selectbutton. |
Revision as of 16:23, 4 August 2016
Brain-food from a variety of fields
Architecture
- How Buildings Learn. Stewart Brand. 1994.
- How Buildings Learn - TV series.
Atmosphere
- Atmosphere as the Fundamental Concept of a New Aesthetics. Gernot Böhme. 1993.
- Performing an Aesthetics of Atmospheres. Stuart Grant. 2013.
Audience, Interaction, Participation, Performance ???
- Participation. Edited by Claire Bishop.
Bodies
Games and Play
- Homo Ludens. By Johan Huizinga. 1955.
- Homo Ludens on Wikipedia.
- Homo Ludens for the People - Notes on Homo Ludens, by Mattie Brice.
- Man, Play and Games. By Roger Caillois. 1961.
Kind-specific
Level Design
- Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design. Robert Yang. 2011
See Also
- The Guides section?
- Video Game collection on aaaaarg.
- Play collection on aaaaarg.
- VG Literature on selectbutton.
- Print Publications about Videogames on selectbutton.