Hover Your Own Pixel: Difference between revisions

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'''Hover Your Own Pixel''' is a tool that takes specially formatted drawings (as PNG) and lets you fly round them, with 8-way movement and gravity a bit like a [https://www.mobygames.com/game-group/cave-flyers-and-thrust-variants cave flyer]. By adding special symbols (''stamps'') to your drawing you can create different game objects like recharging stations and enemies.
'''Hover Your Own Pixel''' (HYOP) is a tool that takes specially formatted drawings (as PNG) and lets you fly round them, with 8-way movement and gravity a bit like a [https://www.mobygames.com/game-group/cave-flyers-and-thrust-variants cave flyer]. By adding special symbols (''stamps'') to your drawing you can create different game objects like recharging stations and enemies.


==Use==


[[File:hoveryourownpixel stamps.png|thumb|left]]


Rules for image creation are pretty straightforward:
* Size between 144×108 and 8000×8000
* Use #000000 or transparent to represent the area the player can move.
* Use #FF00FF for the stamps, and don't use it elsewhere.
* Save as PNG.
The image here is taken from HYOP's Itch page. I find it helpful to keep open, so I can just copy the stamp and paste them into my levels. You can also load it into the tool to see what all the different stamps do.
<br><br>
==Links==
==Links==
* https://hyperpixel.itch.io/hyop
* https://hyperpixel.itch.io/hyop
* [What If There Was a Pixel] - Same developer, similar idea, but in a platformer format.
* [[What If There Was a Pixel]] - Same developer, similar idea, but in a platformer format.


[[Category:Game Builder]]
[[Category:Game Builder]][[Category:Level Editor]]
[[Category:2-D]]
[[Category:2-D]]
[[Category:Drawing]]
[[Category:Drawing]]
[[Category:Browser]]
[[Category:Browser]]

Revision as of 23:59, 23 January 2023

Hover Your Own Pixel
Release date: 2022
Made by: Patrick Shaughnessy
Runs on: Browser
Exports to: n/a


Hover Your Own Pixel (HYOP) is a tool that takes specially formatted drawings (as PNG) and lets you fly round them, with 8-way movement and gravity a bit like a cave flyer. By adding special symbols (stamps) to your drawing you can create different game objects like recharging stations and enemies.

Use

Rules for image creation are pretty straightforward:

  • Size between 144×108 and 8000×8000
  • Use #000000 or transparent to represent the area the player can move.
  • Use #FF00FF for the stamps, and don't use it elsewhere.
  • Save as PNG.

The image here is taken from HYOP's Itch page. I find it helpful to keep open, so I can just copy the stamp and paste them into my levels. You can also load it into the tool to see what all the different stamps do.



Links