Blender: Difference between revisions
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==Bforartists== | ==Bforartists== | ||
[[Bforartists]] is a ''[[Glossary | [[Bforartists]] is a ''[[Guide:Glossary#Fork|fork]]'' of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It should be noted the the interface for Blender 2.8 has had a big overhaul, and is pretty neat now! | ||
* [[Bforartists]] page on this wiki. | * [[Bforartists]] page on this wiki. | ||
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==Level Design== | ==Level Design== | ||
* [https://matt-lucas.itch.io/level-buddy Level Buddy] is a pay-what-you-want ''[[Glossary | * [https://matt-lucas.itch.io/level-buddy Level Buddy] is a pay-what-you-want ''[[Guide:Glossary#CSG|CSG]]''-based level modelling plugin. | ||
* [https://www.blendermarket.com/products/level-builder Level Builder] is a USD$20 plugin for composing levels from different blocks (you have to model the blocks). | * [https://www.blendermarket.com/products/level-builder Level Builder] is a USD$20 plugin for composing levels from different blocks (you have to model the blocks). | ||
Revision as of 23:18, 13 June 2021
Release date: | |
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Made by: | Open-Source |
Runs on: | FreeBSD Haiku Linux Mac OS Windows |
Imports: | |
Exports: |
Blender is mostly recognised as a free 3-D modeller (with an idiosyncratic interface), but it also functions as a game maker and video editor.
Bforartists
Bforartists is a fork of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It should be noted the the interface for Blender 2.8 has had a big overhaul, and is pretty neat now!
- Bforartists page on this wiki.
- bforartists.de - homepage.
Level Design
- Level Buddy is a pay-what-you-want CSG-based level modelling plugin.
- Level Builder is a USD$20 plugin for composing levels from different blocks (you have to model the blocks).
Warnings / Workarounds
Blender and Godot
NB: Info here may be out-of-date. I think it naturally works better with Blender stuff now? — rjt (talk)
Godot doesn't get along so well with Blender's implementation of collada / .DAE files, but you can install the plug-in 'Godot Engine's "Better" Collada exporter for Blender' to get a better export.
I think for current versions of both programs you're better served by just export as GLTF2, see:
There's also a plug-in for exporting to Godot's native scene format:
Godot Game Tools helps with animation and tileset things.
Blender and Unity
Blender and Unity treat models a little differently: The forward direction is X in Blender and Z in Unity >:s
More info., and solutions in the guides section.