ShipWright: Difference between revisions
(8 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
''' | {{ infobox_assetsoftware | ||
| title = (The?) ShipWright | |||
| image = | |||
| release_date = | |||
| made_by = [http://www.macouno.com/ Dolf Veenvliet] | |||
| runs_on = [[:Category:Browser|Browser]] | |||
| imports = Text | |||
| exports = .WRL | |||
}} | |||
'''ShipWright''' is a browser-based tool for generating 3-D models of space ships from text strings. They look really nice and Japanese-shooter-y | |||
Models can be downloaded as .WRL files, which will generally need to be converted to another format to use in [[:Category:Game_Builder|3-D game builders]]. (On my computer at least) models cannot be downloaded in Firefox (does weird permission stuff [Windows 7]) nor Opera (no download button); only Chrome. | Models can be downloaded as .WRL files, which will generally need to be converted to another format to use in [[:Category:Game_Builder|3-D game builders]]. (On my computer at least) models cannot be downloaded in Firefox (does weird permission stuff [Windows 7]) nor Opera (no download button); only Chrome. | ||
Software that can load .WRL files can be a bit hard to find, but '''[http://www. | Software that can load .WRL files can be a bit hard to find, but '''[http://www.patrickmin.com/meshconv/ meshconv]''' is a little [[:Category:CLI|command-line]] tool you can use across Windows, Linux, and Mac operating systems. For example the line <code>meshconv -c obj -tri modelname.wrl</code> will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one [[Blender]] plugin that may help too. | ||
I have noticed that the models I've brought into [[Unity]] with this method are aligned awkwardly though. Like their facing is 55° off where it should be (at a guess). Not sure if that's due to ShipWright or meshconv. Also you have to (re-?)do the UVs because you can't get anything but a solid colour on them) | |||
==Examples== | ==Examples== | ||
Line 16: | Line 27: | ||
* [http://ship.shapewright.com/ ship.shapewright.com] | * [http://ship.shapewright.com/ ship.shapewright.com] | ||
* [http://exonauts.blogspot.com.au/2011/10/create-random-3d-spaceship-with.html Create a random 3D spaceship with shapeWright ] - Some nice looking examples on Exonauts. | * [http://exonauts.blogspot.com.au/2011/10/create-random-3d-spaceship-with.html Create a random 3D spaceship with shapeWright ] - Some nice looking examples on Exonauts. | ||
* [[Spaceship Generator]] - [[Blender]] script which generates spaceships from text strings. | |||
[[Category:Graphics]][[Category:3-D Modelling]][[Category:3-D Model Generator]][[Category:Generative]][[Category:Browser]] | [[Category:Graphics]][[Category:3-D Modelling]][[Category:3-D Model Generator]][[Category:Generative]][[Category:Browser]] |
Latest revision as of 13:45, 28 June 2018
(The?) ShipWright | |
---|---|
Release date: | |
Made by: | Dolf Veenvliet |
Runs on: | Browser |
Imports: | Text |
Exports: | .WRL |
ShipWright is a browser-based tool for generating 3-D models of space ships from text strings. They look really nice and Japanese-shooter-y
Models can be downloaded as .WRL files, which will generally need to be converted to another format to use in 3-D game builders. (On my computer at least) models cannot be downloaded in Firefox (does weird permission stuff [Windows 7]) nor Opera (no download button); only Chrome.
Software that can load .WRL files can be a bit hard to find, but meshconv is a little command-line tool you can use across Windows, Linux, and Mac operating systems. For example the line meshconv -c obj -tri modelname.wrl
will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one Blender plugin that may help too.
I have noticed that the models I've brought into Unity with this method are aligned awkwardly though. Like their facing is 55° off where it should be (at a guess). Not sure if that's due to ShipWright or meshconv. Also you have to (re-?)do the UVs because you can't get anything but a solid colour on them)
Examples
Click an image to see the full-size version. Click the link below an image to see the model in ShipWright.
See Also
- ship.shapewright.com
- Create a random 3D spaceship with shapeWright - Some nice looking examples on Exonauts.
- Spaceship Generator - Blender script which generates spaceships from text strings.