Hover Your Own Pixel: Difference between revisions

From Game Making Tools Wiki
(some usage instructions)
(Example games)
 
Line 25: Line 25:


<br><br>
<br><br>
==Example Games==
* The itch page has some example PNGs you can play.
* '''''[https://hyperpixel.itch.io/hover-pixel-384 Hover Pixel 384]''''' - Maybe not right to call this an example, but it's the same format.
* '''''[https://www.glorioustrainwrecks.com/node/12306 Hover-Pixel Goes to Ultima 2]'''''
==Links==
==Links==
* https://hyperpixel.itch.io/hyop
* https://hyperpixel.itch.io/hyop

Latest revision as of 13:41, 3 February 2023

Hover Your Own Pixel
Release date: 2022
Made by: Patrick Shaughnessy
Runs on: Browser
Exports to: n/a


Hover Your Own Pixel (HYOP) is a tool that takes specially formatted drawings (as PNG) and lets you fly round them, with 8-way movement and gravity a bit like a cave flyer. By adding special symbols (stamps) to your drawing you can create different game objects like recharging stations and enemies.

Use

Rules for image creation are pretty straightforward:

  • Size between 144×108 and 8000×8000
  • Use #000000 or transparent to represent the area the player can move.
  • Use #FF00FF for the stamps, and don't use it elsewhere.
  • Save as PNG.

The image here is taken from HYOP's Itch page. I find it helpful to keep open, so I can just copy the stamp and paste them into my levels. You can also load it into the tool to see what all the different stamps do.



Example Games

Links