sfxr: Difference between revisions
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(I hadn't realised bfxr was the updated version of as3sfxr-b. Added homepage link for the creator, and made a ports section and moved some links to there, added screenshot) |
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* '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]]. | * '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]]. | ||
* '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works. | * '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works. | ||
* '''[https://frozenfractal.com/projects/jfxr/ Jfxr]''' is a browser-based port. Give syu more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them. | |||
* '''[https://sfxr.me/ jsfxr]''' is another browser-based port, [https://github.com/chr15m/jsfxr it's source code is on Github]. | |||
===Similar=== | |||
Not quite ports, but work in a similar way. | |||
* '''[https://rxi.itch.io/sfxia sfxia]''' - Similar idea, but simpler. | |||
* '''[https://creative-method-studios.itch.io/sounddevx SoundDevX]''' - More complex, works in browser, exports .WEBM. | |||
* '''[http://labbed.net/software/labchirp/ LabChirp]''' - More technical, for people who understand audio on that level, or want to learn. | |||
* '''[https://sfbgames.itch.io/chiptone ChipTone]''' - ''Much'' more technical, but you still have categories you can use as starting points, so you don't actually need to understand any of the fancy stuff. | |||
==See Also== | ==See Also== |
Latest revision as of 06:54, 28 January 2024
sfxr | |
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Release date: | 2007 |
Made by: | Tomas Pettersson |
Runs on: | BSD Linux Windows |
Imports: | N/A |
Exports: | .WAV |
sfxr is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).
Ports
Versions of SFXR ported to different platforms, and/or with additional features added.
- as3sfxr is a Flash port by Tom Vian as. They've also made a similar tool called ChipTone, which has browser, Mac, and Windows versions.
- Stephen Lavelle built-upon as3sfxr as as3sfxr-b. He's since enhanced it further as Bfxr, which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at github.com/increpare/bfxr2
- sfxr-dssi is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a DAW.
- usfxr is a C#/Unity port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
- Jfxr is a browser-based port. Give syu more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them.
- jsfxr is another browser-based port, it's source code is on Github.
Similar
Not quite ports, but work in a similar way.
- sfxia - Similar idea, but simpler.
- SoundDevX - More complex, works in browser, exports .WEBM.
- LabChirp - More technical, for people who understand audio on that level, or want to learn.
- ChipTone - Much more technical, but you still have categories you can use as starting points, so you don't actually need to understand any of the fancy stuff.
See Also
- sfxr Homepage
- sfxr – sound effects for all! - Original release announcement.
- Search sfxr on Github.