sfxr: Difference between revisions

From Game Making Tools Wiki
(I hadn't realised bfxr was the updated version of as3sfxr-b. Added homepage link for the creator, and made a ports section and moved some links to there, added screenshot)
(→‎Similar: ChipTone)
 
(3 intermediate revisions by the same user not shown)
Line 17: Line 17:
* '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]].
* '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]].
* '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
* '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
* '''[https://frozenfractal.com/projects/jfxr/ Jfxr]''' is a browser-based port. Give syu more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them.
* '''[https://sfxr.me/ jsfxr]''' is another browser-based port, [https://github.com/chr15m/jsfxr it's source code is on Github].
===Similar===
Not quite ports, but work in a similar way.
* '''[https://rxi.itch.io/sfxia sfxia]''' - Similar idea, but simpler.
* '''[https://creative-method-studios.itch.io/sounddevx SoundDevX]''' - More complex, works in browser, exports .WEBM.
* '''[http://labbed.net/software/labchirp/ LabChirp]''' - More technical, for people who understand audio on that level, or want to learn.
* '''[https://sfbgames.itch.io/chiptone ChipTone]''' - ''Much'' more technical, but you still have categories you can use as starting points, so you don't actually need to understand any of the fancy stuff.


==See Also==
==See Also==

Latest revision as of 06:54, 28 January 2024

sfxr
Release date: 2007
Made by: Tomas Pettersson
Runs on: BSD
Linux
Windows
Imports: N/A
Exports: .WAV


sfxr is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).

Ports

Versions of SFXR ported to different platforms, and/or with additional features added.

  • as3sfxr is a Flash port by Tom Vian as. They've also made a similar tool called ChipTone, which has browser, Mac, and Windows versions.
  • Stephen Lavelle built-upon as3sfxr as as3sfxr-b. He's since enhanced it further as Bfxr, which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at github.com/increpare/bfxr2
  • sfxr-dssi is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a DAW.
  • usfxr is a C#/Unity port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
  • Jfxr is a browser-based port. Give syu more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them.
  • jsfxr is another browser-based port, it's source code is on Github.

Similar

Not quite ports, but work in a similar way.

  • sfxia - Similar idea, but simpler.
  • SoundDevX - More complex, works in browser, exports .WEBM.
  • LabChirp - More technical, for people who understand audio on that level, or want to learn.
  • ChipTone - Much more technical, but you still have categories you can use as starting points, so you don't actually need to understand any of the fancy stuff.

See Also