Godot: Difference between revisions

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(Some more software made in Godot, from https://www.youtube.com/watch?v=7jJ-3DJN1yI)
(→‎Software: Bosca Ceoil: The Blue Album proper name)
 
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* [[Arrow]], a tool for creating {{jargon|Non-linear|non-linear}}, story-based games.
* [[Arrow]], a tool for creating {{jargon|Non-linear|non-linear}}, story-based games.
* [[Bosca Ceoil: The Blue Album]], [[:Category:Music|music]] making tool.
* [[CozyBlanket]], a {{jargon|Retopology|retopology}} tool for the iPad only.
* [[CozyBlanket]], a {{jargon|Retopology|retopology}} tool for the iPad only.
* [[Dungeondraft]], a tool for making maps, aimed at table-top RPGs.
* [[Dungeondraft]], a tool for making maps, aimed at table-top RPGs.
* [[GodSVG]], an SVG (vector graphics) editor.
* [[GodSVG]], an SVG (vector graphics) editor.
* [[HEAVYPAINT]], a tool for fake-painting.
* [[HEAVYPAINT]], a tool for fake-painting.
* [[iisel]], a tool for drawing [[:Category:Text Art|Text Art]]
* Lorien, an {{jargon|Infinite Canvas|infinite canvas}} type note-taking and drawing tool.
* Lorien, an {{jargon|Infinite Canvas|infinite canvas}} type note-taking and drawing tool.
* [[Material Maker]], a tool for generating textures for 3-D objects.
* [[Material Maker]], a tool for generating textures for 3-D objects.

Latest revision as of 03:07, 26 November 2024

Release date: Current
Made by: Open-source
Runs on: Category:Browser
Linux
Mac OS
Windows
Exports to: Android
Browser
iOS
Linux
Mac OS
Windows


Godot is a new, now open-source, game engine thing similar to Unreal and Unity, but perhaps less 'professionally' targeted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.

NB: Though I really like using Godot, the views of the project leader, Juan Linietsky (AKA: Reduz),
regarding race are incredibly pig-headed, and I don't want to be associated with them.
Here's a comprehensive post on the issue: https://www.glorioustrainwrecks.com/node/12083
rjt (talk)

Structurally games are pretty different to Unity. The scenes are used differently. Instead of having one scene represent a level, you use a fresh scene for level components. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (nodes) in them. You then combine these into your level. You can then easily edit these components from within your level or within their own scenes, and they are easily shared through your project. I guess they're kinda an easier to work with equivalent of Unity's prefabs?

For scripting there're a few options: a proprietary scripting language called GDScript—which is very similar to Python, C#, and a visual scripting language.

Pronunciation

In video tutorials everyone seems to place the emphasise on the last syllable, like they're speaking French. I can't help putting it on the first, like English usually does, and like the play Waiting for Godot. rjt (talk) 07:13, 28 July 2017 (EDT)

GDScript

As mentioned, GDScript is very similar Python, with some game-relevant additions.

Syntax Highlighting

You can grab syntax highlighting plug-ins for some popular text editors / IDEs:

Plug-ins


Installing

...

Examples

Games

Software

Other types of software made with Godot.

Links

See Also

  • Godot in the Guides section of this wiki.
  • Blender and Godot has some more info and working with them together.
  • Godot Shaders - Community resource.
  • W4 Games - Company containing peopel from the Godot team, has add-on products for porting to consoles ($$$) and online multiplayer.