Guide:Assets: Difference between revisions

From Game Making Tools Wiki
(→‎Samples: Seaweed Factory free sample pack page)
(→‎See Also: OHRRPGCE Game Resources page)
(5 intermediate revisions by the same user not shown)
Line 13: Line 13:
* [https://brokenvector.itch.io/low-poly-cars Low Poly Cars]
* [https://brokenvector.itch.io/low-poly-cars Low Poly Cars]
* [http://www.sweethome3d.com/importModels.jsp Sweet Home 3D] - list of places with free resources.
* [http://www.sweethome3d.com/importModels.jsp Sweet Home 3D] - list of places with free resources.
* [https://www.models-resource.com/ The Models Resource] - Version of The Spriters Resource for 3-D models, so stuff ripped from released videogames.


==Fonts==
==Fonts==
Line 44: Line 45:
* [https://emptyfortress.itch.io/demons-asset-pack Demons Asset Pack] - Scanned drawings in raster and vector.
* [https://emptyfortress.itch.io/demons-asset-pack Demons Asset Pack] - Scanned drawings in raster and vector.
* [https://game-icons.net/ game-icons.net]
* [https://game-icons.net/ game-icons.net]
* [https://pixelsea.neocities.org/ Pixel Sea] - Search 32×32 and 88×31 graphics.
* [https://archive.org/details/photoclipart Photo and Clip Art CD-ROMs] - Collection on Internet Archive.


==Music==
==Music==
Line 128: Line 131:
* [https://freesound.org/ Freesound] - Creative Commons sounds.
* [https://freesound.org/ Freesound] - Creative Commons sounds.
* [https://99sounds.org/ 99Sounds]
* [https://99sounds.org/ 99Sounds]
* [https://www.sounds-resource.com/ The Sounds Resource] - Version of The Spriters Resource for sound effect, so stuff ripped from released videogames.


==Sprites==
==Sprites==
Line 136: Line 140:


==Textures / Tiles==
==Textures / Tiles==
* [https://mega.nz/#F!woJE1T6b!8Rxdf2NRQyoIp5yxdJMBYw 1078 Weird Textures] (there's a ZIP of all the textures in the subfolder there too)
* [https://mega.nz/#F!woJE1T6b!8Rxdf2NRQyoIp5yxdJMBYw 1078 Weird Textures] (there's a ZIP of all the textures in the subfolder there too). Link needs replacing.
* [https://mega.nz/#F!E9hgWZrS!j96SjF3zQpbfAU4M6QON5A lsdtexs] Rip of textures from ''LSD Dream Emulator''. Can't remember where I found them :(
* [https://mega.nz/#F!E9hgWZrS!j96SjF3zQpbfAU4M6QON5A lsdtexs] Rip of textures from ''LSD Dream Emulator''. Can't remember where I found them :( Link needs replacing.
* [https://www.flickr.com/photos/britishlibrary/sets/72157639585298964 Decorative Papers, found by the community from the Mechanical Curator Collection]
* [https://www.flickr.com/photos/britishlibrary/sets/72157639585298964 Decorative Papers, found by the community from the Mechanical Curator Collection]
* [http://spiralgraphics.biz/packs/index.htm Genetica Texture Packs] They're in an odd format (.GTX), but can be converted with a program on the site (I should convert and upload these). You can also just download versions of them, one-by-one as .JPG files.
* [http://spiralgraphics.biz/packs/index.htm Genetica Texture Packs] They're in an odd format (.GTX), but can be converted with a program on the site (I should convert and upload these). You can also just download versions of them, one-by-one as .JPG files.
Line 152: Line 156:
* [https://doodad.dev/pattern-generator/ Pattern Generator] - Browser-based.
* [https://doodad.dev/pattern-generator/ Pattern Generator] - Browser-based.
* [https://github.com/Render96/Render96Wiki/wiki/Texture-Library-Previews Texture Library Previews] page on the RENDER96 Wiki. Links to stock texture CD rips on Internet Archive. Wiki itself is a cool investigation of the sources of textures used in videogames.
* [https://github.com/Render96/Render96Wiki/wiki/Texture-Library-Previews Texture Library Previews] page on the RENDER96 Wiki. Links to stock texture CD rips on Internet Archive. Wiki itself is a cool investigation of the sources of textures used in videogames.
* [https://textures.neocities.org/ TextureTown] - Has a cool 3-D texture testing environment too.
** [https://toot.melonland.net/@textures + Texture of the Day +] - Bot posting TextureTown's texture of the day.
* [https://www.textures-resource.com/ The Textures Resource] - Version of The Spriters Resource for textures, so stuff ripped from released videogames.
* [https://archive.org/details/PatternWorldIslamEuropeModern Pattern World] - CD-ROM on Internet Archive.


==See Also==
==See Also==
Line 170: Line 178:
* [https://www.clickteam.com/resources Useful Resources] on the Clickteam website. Sounds, graphics, and some links to other places.
* [https://www.clickteam.com/resources Useful Resources] on the Clickteam website. Sounds, graphics, and some links to other places.
* [https://web.archive.org/web/19981212033405/http://www.thefreesite.com/ The Free Site] on the Wayback Machine.
* [https://web.archive.org/web/19981212033405/http://www.thefreesite.com/ The Free Site] on the Wayback Machine.
* [http://www.esc-j.net/stg/stgdu/upload.php Shooting Game Developer Uploader]
* [https://www.vg-resource.com/ The VG Resource] (forum) and [https://wiki.vg-resource.com/ The VG Resource Wiki] - Central locations for the Spriters Resource (etc.) sites.
* [https://rpg.hamsterrepublic.com/ohrrpgce/Resources#Game_Resources Game Resources] - Lots of links on [[OHRRPGCE]]'s wiki.

Revision as of 06:45, 28 January 2024

Free resources to help you put games together. Often they're called assets, it means the different images, music files, sound effects and other materials that goes into games.

Sometimes these pages disappear, some times the free selection's really limited. If stuff's not actually useful feel free to delete.

NB: The See Also section at the bottom has lots of links to places that don't fit neatly into other categories, for example sites with multiple different kinds of assets.

3-D Models

Fonts

General Audio

General Images

Music

MIDI

MOD

Samples

Bits of sounds for music-making.

Palettes

RPG Maker Related

Shaders

HLSL

High-Level Shading Language, used in Unity.

GLSL

OpenGL Shading Language, used in Godot (kinda). Godot 2 had a visual shader editor, and I believe this is in development for Godot 3.1 :)

Converters

Tools for converting shaders between languages

See Also

Sound Effects

Sprites

Textures / Tiles

See Also