Zelda Classic: Difference between revisions
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{{ infobox_software | {{ infobox_software | ||
| | | logo = [[File:zeldaclassic logo.png|200px|alt=Zelda Classic logo]] | ||
| release_date = 1999– | |||
| release_date = 1999– | | made_by = [https://www.zeldaclassic.com/contributors/ various] | ||
| made_by = [ | | runs_on = [[:Category:Browser|Browser]]<br>[[:Category:Linux|Linux]]<br>[[:Category:Mac OS|Mac OS]]<br>[[:Category:Windows|Windows]] | ||
| runs_on = [[:Category: | | exports_to = Itself. | ||
}} | }} | ||
'''Zelda Classic''' is a tool built around recreating the original ''The Legend of Zelda'' game's engine, enabling people to build games in its style | '''Zelda Classic''' (apparently now renamed to '''ZQuest Classic''') is a tool built around recreating the original ''[[wikipedia:The_Legend_of_Zelda_(video_game)|The Legend of Zelda]]'' game's engine, enabling people to build games in its style, though it has since had other features added. Games can not be built as stand-alone programs, you have to run them from Zelda Classic. | ||
There're unofficial ports for web browsers and libretro: | |||
* https://hoten.cc/blog/porting-zelda-classic-to-the-web/ | |||
* https://github.com/netux79/zc210-libretro | |||
Games can be made with and without {{jargon|Scripting Language|scripting}}. It uses its own scripting language called ZScipt, but the online documentation is not beginner friendly. Confusingly, [[ZBrush]] and [[GZDoom]] also have their own scripting languages called ZScript. | |||
==Example Games== | |||
* [https://www.purezc.net/index.php?page=quests Quest Database] on PureZC. | |||
==See Also== | ==See Also== | ||
* [http://zeldaclassic.com/ zeldaclassic.com] | * [http://zeldaclassic.com/ zeldaclassic.com] | ||
** [https://www.zeldaclassic.com/development-history/ Development History] page. | |||
** [https://www.zeldaclassic.com/resource-listing/ Resources] section. | |||
* [https://github.com/ArmageddonGames/ZeldaClassic ZeldaClassic] code and issue tracker on Github. | |||
* [https://www.tigsource.com/2012/02/04/zelda-classic-quests/ Zelda Classic Quests] on the TIGSource blog. | * [https://www.tigsource.com/2012/02/04/zelda-classic-quests/ Zelda Classic Quests] on the TIGSource blog. | ||
* [http://www.purezc.net/ Pure ZC] - Community page. | * [http://www.purezc.net/ Pure ZC] - Community page. | ||
* [https://rpgmaker.net/engines/zc/ Zelda Classic] on rpgmaker.net | |||
[[Category:Game Builder]][[Category:Level Editor]][[Category:2-D]][[Category:Adventure]] | [[Category:Game Builder]][[Category:Level Editor]][[Category:2-D]][[Category:Adventure]] | ||
[[Category: | [[Category:Browser]][[Category:Linux]][[Category:Mac OS]][[Category:Windows]] | ||
[[Category:Linux |
Latest revision as of 10:18, 21 July 2022
Release date: | 1999– |
---|---|
Made by: | various |
Runs on: | Browser Linux Mac OS Windows |
Exports to: | Itself. |
Zelda Classic (apparently now renamed to ZQuest Classic) is a tool built around recreating the original The Legend of Zelda game's engine, enabling people to build games in its style, though it has since had other features added. Games can not be built as stand-alone programs, you have to run them from Zelda Classic.
There're unofficial ports for web browsers and libretro:
Games can be made with and without scripting. It uses its own scripting language called ZScipt, but the online documentation is not beginner friendly. Confusingly, ZBrush and GZDoom also have their own scripting languages called ZScript.
Example Games
- Quest Database on PureZC.
See Also
- zeldaclassic.com
- Development History page.
- Resources section.
- ZeldaClassic code and issue tracker on Github.
- Zelda Classic Quests on the TIGSource blog.
- Pure ZC - Community page.
- Zelda Classic on rpgmaker.net