Guide:Glossary: Difference between revisions

From Game Making Tools Wiki
(Added DAW)
(Added WYSIWYG)
Line 23: Line 23:


* [[:Wikipedia:Procedural generation]]
* [[:Wikipedia:Procedural generation]]
===WYSIWYG===
Pronounced whizzy-wig, stands for '''W'''hat '''Y'''ou '''S'''ee '''I'''s '''W'''hat '''Y'''ou '''G'''et. Used to describe software that lets you edit in a form that looks like what the end user will receive. Think MSWord over writing your document in [[:Wikipedia:Markup Language|markup]] or [[:Wikipedia:LaTeX|LaTex]].
* [[:Wikipedia:WYSIWYG]]

Revision as of 09:19, 1 October 2016

Explanation of jargon used on this blog. Please ask if there's something you don't understand!

Terms are linked here with anchors (I guess this is the best way???)

3-D Modelling

Normals

The typical way to render a polygon is with a single side. The 'normal' is the side that is able to be seen.

Primitives

Primitives are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally.

Audio

DAW

DAW stands for Digital Audio Workstation; a program for recording and manipulation audio.

Uncategorised

Procedural Generation

Procedural generation describes content that it generated by a program (algorithmically) rather than being made specifically. A common use it to provide random and effectively infinte level layouts, but it can also be used for sound, textures, terrain, and much more.

WYSIWYG

Pronounced whizzy-wig, stands for What You See Is What You Get. Used to describe software that lets you edit in a form that looks like what the end user will receive. Think MSWord over writing your document in markup or LaTex.