Guide:Glossary: Difference between revisions
From Game Making Tools Wiki
(Added 'Procedural Generation', added wikipedia link to 'Primitives') |
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==3-D Modelling== | ==3-D Modelling== | ||
===Normals=== | |||
The typical way to render a polygon is with a single side. The 'normal' is the side that is able to be seen. | |||
* [[:Wikipedia:Normal_(geometry)]] | |||
===Primitives=== | ===Primitives=== | ||
'''Primitives''' are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally. | '''Primitives''' are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally. |
Revision as of 10:43, 26 July 2016
Explanation of jargon used on this blog. Please ask if there's something you don't understand!
Terms are linked here with anchors (I guess this is the best way???)
3-D Modelling
Normals
The typical way to render a polygon is with a single side. The 'normal' is the side that is able to be seen.
Primitives
Primitives are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally.
Uncategorised
Procedural Generation
Procedural generation describes content that it generated by a program (algorithmically) rather than being made specifically. A common use it to provide random and effectively infinte level layouts, but it can also be used for sound, textures, terrain, and much more.