Guide:Glossary: Difference between revisions
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(Created page with "Explanation of jargon used on this blog. Please ask if there's something you don't understand! Terms are linked here with anchors (I guess this is the best way???) ==3-D Mod...") |
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===Primitives=== | ===Primitives=== | ||
'''Primitives''' are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally. | '''Primitives''' are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally. | ||
* [[:Wikipedia:Geometric primitive]] | |||
==Uncategorised== | |||
===Procedural Generation=== | |||
'''Procedural generation''' describes content that it generated by a program (algorithmically) rather than being made specifically. A common use it to provide random and effectively infinte level layouts, but it can also be used for sound, textures, terrain, and much more. | |||
* [[:Wikipedia:Procedural generation]] |
Revision as of 05:35, 22 July 2016
Explanation of jargon used on this blog. Please ask if there's something you don't understand!
Terms are linked here with anchors (I guess this is the best way???)
3-D Modelling
Primitives
Primitives are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally.
Uncategorised
Procedural Generation
Procedural generation describes content that it generated by a program (algorithmically) rather than being made specifically. A common use it to provide random and effectively infinte level layouts, but it can also be used for sound, textures, terrain, and much more.